When I trying to build my own game, it did stop then Ran into this error
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_271\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Android resource linking failed
error: failed writing to 'C:\Users\Celia\Desktop\Final Game\Last Embrace\Temp\gradleOut\launcher\build\intermediates\symbols\release\R.txt': The data is invalid. (13).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1m 4s
]
stdout[
> Configure project :launcher
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only> Task :unityLibrary:preBuild UP-TO-DATE> Task :launcher:preBuild UP-TO-DATE> Task :unityLibrary:preReleaseBuild UP-TO-DATE> Task :unityLibrary:checkReleaseManifest UP-TO-DATE> Task :launcher:prepareLintJar UP-TO-DATE> Task :unityLibrary:processReleaseManifest> Task :unityLibrary:compileReleaseAidl NO-SOURCE> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE> Task :unityLibrary:generateReleaseResValues UP-TO-DATE> Task :unityLibrary:generateReleaseResources UP-TO-DATE> Task :launcher:preReleaseBuild> Task :launcher:compileReleaseAidl NO-SOURCE> Task :launcher:compileReleaseRenderscript NO-SOURCE> Task :launcher:checkReleaseManifest UP-TO-DATE> Task :launcher:generateReleaseBuildConfig UP-TO-DATE> Task :launcher:generateReleaseSources UP-TO-DATE> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE> Task :launcher:generateReleaseResValues UP-TO-DATE> Task :launcher:generateReleaseResources UP-TO-DATE> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE> Task :unityLibrary:packageReleaseResources UP-TO-DATE> Task :unityLibrary:generateReleaseRFile UP-TO-DATE> Task :unityLibrary:prepareLintJar UP-TO-DATE> Task :unityLibrary:generateReleaseSources UP-TO-DATE> Task :launcher:processReleaseManifest> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE> Task :launcher:mergeReleaseResources UP-TO-DATE> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE> Task :unityLibrary:compileReleaseShaders UP-TO-DATE> Task :unityLibrary:generateReleaseAssets UP-TO-DATE> Task :unityLibrary:packageReleaseAssets> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE> Task :unityLibrary:processReleaseJavaRes NO-SOURCE> Task :unityLibrary:bundleLibResRelease UP-TO-DATE> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease UP-TO-DATE> Task :launcher:processReleaseResources> Task :launcher:processReleaseResources FAILED
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
29 actionable tasks: 5 executed, 24 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
does anyone knows how to solve or get rid of this error? I almost spend 2 weeks searching for solution, please help me,I am trying to build my game but i ran into an error that said about gradle and stop building the game, this is the error
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Java\jdk1.8.0_271\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Android resource linking failed
error: failed writing to 'C:\Users\Celia\Desktop\Final Game\Last Embrace\Temp\gradleOut\launcher\build\intermediates\symbols\release\R.txt': The data is invalid. (13).
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1m 4s
]
stdout[
> Configure project :launcher
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-29\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only> Task :unityLibrary:preBuild UP-TO-DATE> Task :launcher:preBuild UP-TO-DATE> Task :unityLibrary:preReleaseBuild UP-TO-DATE> Task :unityLibrary:checkReleaseManifest UP-TO-DATE> Task :launcher:prepareLintJar UP-TO-DATE> Task :unityLibrary:processReleaseManifest> Task :unityLibrary:compileReleaseAidl NO-SOURCE> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE> Task :unityLibrary:generateReleaseBuildConfig UP-TO-DATE> Task :unityLibrary:generateReleaseResValues UP-TO-DATE> Task :unityLibrary:generateReleaseResources UP-TO-DATE> Task :launcher:preReleaseBuild> Task :launcher:compileReleaseAidl NO-SOURCE> Task :launcher:compileReleaseRenderscript NO-SOURCE> Task :launcher:checkReleaseManifest UP-TO-DATE> Task :launcher:generateReleaseBuildConfig UP-TO-DATE> Task :launcher:generateReleaseSources UP-TO-DATE> Task :launcher:mainApkListPersistenceRelease UP-TO-DATE> Task :launcher:generateReleaseResValues UP-TO-DATE> Task :launcher:generateReleaseResources UP-TO-DATE> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE> Task :unityLibrary:packageReleaseResources UP-TO-DATE> Task :unityLibrary:generateReleaseRFile UP-TO-DATE> Task :unityLibrary:prepareLintJar UP-TO-DATE> Task :unityLibrary:generateReleaseSources UP-TO-DATE> Task :launcher:processReleaseManifest> Task :unityLibrary:javaPreCompileRelease UP-TO-DATE> Task :launcher:mergeReleaseResources UP-TO-DATE> Task :unityLibrary:compileReleaseJavaWithJavac UP-TO-DATE> Task :unityLibrary:bundleLibCompileRelease UP-TO-DATE> Task :unityLibrary:prepareLintJarForPublish UP-TO-DATE> Task :unityLibrary:mergeReleaseShaders UP-TO-DATE> Task :unityLibrary:compileReleaseShaders UP-TO-DATE> Task :unityLibrary:generateReleaseAssets UP-TO-DATE> Task :unityLibrary:packageReleaseAssets> Task :unityLibrary:bundleLibRuntimeRelease UP-TO-DATE> Task :unityLibrary:processReleaseJavaRes NO-SOURCE> Task :unityLibrary:bundleLibResRelease UP-TO-DATE> Task :unityLibrary:mergeReleaseJniLibFolders UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE> Task :unityLibrary:transformNativeLibsWithIntermediateJniLibsForRelease UP-TO-DATE> Task :launcher:processReleaseResources> Task :launcher:processReleaseResources FAILED
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
29 actionable tasks: 5 executed, 24 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <303ae0e7a8d8441ab049e592bd1e2100>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7d90b28560b644ce87b8263efcc36eed>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
does anyone has the same problem that I do, please help me, I almost spend 2 weeks searching about the solution but then i can't find anything.
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