How do I get the same results as GUI.DrawTexture() gives in the game view but in the editor view instead?
![alt text][1]
Like this ^^^
![alt text][2]
[1]: /storage/temp/171269-capture.png
[2]: /storage/temp/171270-capture2.png
The closest ive come is this ^ using Graphics.DrawTexture(), which is basically the same as GUI.DrawTexture()...
Im sure there is an easy solution to this, i just have no idea what it is...
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