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I have a problem with Unity UI Text

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hello guys i have a problem. I'm new to Unity so I'd appreciate it if you could help. The problem is that I used Text in the UI in the condition that is PlayerOne in the condition structure I wrote at the bottom and the text I want comes after the condition is met, but when I press the restart button, the text does not disappear from the screen. In PlayerTwo, I used the GUI Label and the game's restart button works when I press it, but the problem with it is that I can't rotate the text, unfortunately it just stays on the same plane. Note: I have defined the Restart button to reset the game, so the scores are zero again. public static int PlayerScore1 = 0; public static int PlayerScore2 = 0; GameObject theBall; public Text overGame; public bool PlayerOne = false; public bool PlayerTwo = false; void Start() { theBall = GameObject.FindGameObjectWithTag("Ball"); } public static void Score(string wallID) { if(wallID == "TopWall") { PlayerScore1++; } if(wallID == "DownWall") { PlayerScore2++; } } public void RestartButton() { PlayerScore1 = 0; PlayerScore2 = 0; theBall.SendMessage("RestartGame", 0.5f, SendMessageOptions.RequireReceiver); } // Update is called once per frame void OnGUI() { PlayerOne = false; PlayerTwo = false; ***if (PlayerOne == false) { if (PlayerScore1 == 2) { overGame.text = "Player One Win !!"; theBall.SendMessage("ResetBall", null, SendMessageOptions.RequireReceiver); PlayerOne = true; } } if (PlayerTwo == false) { if (PlayerScore2 == 2) { GUI.Label(new Rect(Screen.width / 2 - 150, 200, 2000, 1000), "PLAYER TWO WINS"); theBall.SendMessage("ResetBall", null, SendMessageOptions.RequireReceiver); PlayerTwo = true; } }*** }

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