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Changing particle system simulation space while preserving its position

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I have my character running with a simple run dust particle system as a child. When I stop moving, I also stop the particle system from playing. The thing is, if I jump instantly, the last particles alive are folowing my player, I would like them to preserve their starting position. I thought I could do this by changing particle system's simulation space, but then it's position (Veztor3.zero) converts to global Vector3.zero. Any solutions?

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