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How to display Unity realtime TIFF (RAW, NEF) images?

During execution, I load photos from the memory of the Android device, through LoadImage everything works with PNG and JPG, but how to display TIFF (RAW, NEF)? Tried using LoadRawItageDate(), nothing...

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How to draw a line in the scene view from an EditorWindow ?

How to draw a line in the `Scene View` from an `EditorWindow`? I was expecting there to be simple way to this, but I can't seem to find it. How do I do this? `Gizmos`, `Handles` and `Debug.DrawLine`...

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Displaying controls on screen (Input System)

Hello, Is there an asset package for showing a GUI icon for the controller button for an action? One that automatically switches icons based on controller type and the action's binding? Maybe even...

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is there a way to make a "press e to interact" when within proximity of an...

I've looked everywhere but couldn't find it. is there a way to make an interaction button within proximity of an object? example: if i walk up to a note, i want it to show: [E: Interact] (image).

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Why is my GUI flipping upside down?

This is what my GUI looks like, as it should ![alt text][1] Ive run into an issue I haven't been able to find any info on. These parts of the GUI are all on separate Canvases and they work properly,...

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Google Play Games doesn't show signing popup on mobile

I am using the Google Play games plugin version 0.11.01 Here is the code I am using [HideInInspector] public bool connectedToGooglePlay; private void Awake() { Instance = this;...

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Unity behaving strangly in clean scene

Hi I came across a strange error, when I just try to use the standard 3d template after moving around a little in the scene, I press play, and then stop. and then unity opens 50+ windows, all instances...

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What is the alternative of GetScreenRect(Camera.main) for my below code?...

private void Awake() { this.CollisionRect = base.GetComponent().GetScreenRect(Camera.main); }

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GUI.Button in Custom Editor is Wrong Size

I'm making a custom editor with gui buttons in it, but the buttons are the wrong size and the size parameters in the button command aren't doing anything. if (GUI.Button(new Rect(position.width / 2 + -...

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Changing particle system simulation space while preserving its position

I have my character running with a simple run dust particle system as a child. When I stop moving, I also stop the particle system from playing. The thing is, if I jump instantly, the last particles...

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Making a raycast penetrate UI selectively?

Hey folks. I have a UI overlay that covers the screen in the project I'm working on, and then a little window in the middle that shows the "worldspace" of the game. The player can click to move around...

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GUI Image looks fine in eaitor but pixilated in game view?

Hey everyone,so Im using my character image, the image itself looks fine and sharp, but when I view it in game mode as part of my GUi, it looks pixelated rather then being smooth and sharp. tried...

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How to turn off Not Editable in the "Hide Flags" section of a GUI Skin?

I clicked Not Editable by mistake and now I can't change anything about my GUI Skin. Has anybody else ran into this problem. Obviously one solution is to delete and recreate the GUI Skin and then...

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